Erston Greatman wielding a greatsword
Erston closeup

Race Highlander
Gender Male
Hair Black, streaked with grey
Eyes Red
Height 6'3" (75 ilms)
Weight 225 pz
Age 42 years
Has the Echo No
Occupation Smith, Occasional Wanderer
Primary Job Dark Knight (soul crystal awakened)
Secondary Job Sage Initiate (formerly), Blacksmith, Armorsmith, Goldsmith
Homeland Old Sharlayan
Residence Melchior's Forge (Shirogane)

Keepsakes

⚒️ Melchior’s Hammer
Once wielded by the 86th’s smith and quartermaster. Given to Erston in trust before Melchior’s passing, it remains both tool and memorial.

🗡️ Tsukiyo no Lamina
His greatsword, named in a fusion of Doman and Garlean tongues as the “Blade of the Moonlit Night.” Its black, jagged steel catches moonlight in silver shards along its carved edges, a weapon that has carried him through exile, resolve, and the long road back to himself.

🚩 Shard of the Banner
A tattered scrap from the 86th’s standard, torn during their desperate escape. He carries it as proof that the detachment lived and bled together.

🪨 The Dark Knight’s Soul Crystal
Safeguarded for years by Melchior after a fallen comrade of the 86th, it resonated with Erston during the Final Days, awakening fully when he stood at the edge of despair.

🌀 Nouliths
A relic of his first path as a Sage. Though rarely used, he keeps them well-maintained; a reminder of what might have been, and the mentor who first set him on that course.

Description

Erston stands tall and broad-shouldered, his 75-ilm frame carrying the sturdy bulk typical of Highlanders. Scars mark him as one shaped by battles, often mistaken for a sellsword or pirate at first glance. Streaks of grey thread his black hair, a quiet reminder of the years behind him. Simple glasses rest upon his face, softening the impression of a warrior into something more measured.

Disposition

Once eager and idealistic, Erston’s years as a soldier ground away much of his naïve outlook, leaving behind a tempered resolve shadowed by darkness. Though not quick to act rashly, he does not hesitate when action is required, and will end a conflict decisively if need be.Socially, he is personable and respectful, often friendly in first impressions. Yet long experience has taught him how easily courtesy is mistaken for weakness, and so he keeps most at arm’s length. To those who earn his trust, however, he is unshakably loyal and willing to fight to the very depths of the hells to protect them.


Themes

The Scholar’s Shadow
Once guided by a Sage mentor in Sharlayan, Erston still carries the echo of a life steeped in study and healing. Though he never truly fit the mold of academia, this alternate path haunts him as a road forever closed.

The Hardened Survivor
Decades as a Garlean conscript and officer of the 86th forged him in brutality. The scars on his body and spirit alike tell a story of survival, loss, and endurance against impossible odds.

The Dark Knight’s Burden
The greatsword is both his weapon and his confession. Every strike channels the weight of rage and grief, yet also shields those who cannot stand for themselves. The blade mirrors the conflict in his heart.

The Quiet Forge
Smithing began as survival, but in time it became something more: a salve against memory. At the anvil, Erston finds purpose where words and prayers fail him.

The Guarded Companion
Personable yet distant, he offers respect easily but trust rarely. Those few he allows close, he shields with unyielding loyalty, even if it means walking once more into darkness.

The Short Version

Erston Greatman was born in the Sharlayan colony in Dravania and trained from a young age in the ways of the Sage. That life ended when he was thirteen, after he and his mentor were caught by Garlean forces during a conscription sweep. His mentor was killed, and Erston was forced into imperial service. What followed was nearly three decades of war. He eventually found a place among the 86th Special Detachment, a unit of conscripts, prisoners, and other soldiers the Empire considered expendable. The 86th became the closest thing he had known to a home since childhood, and Erston eventually rose to serve as its executive officer.As the Garlean Empire began to fracture, Erston helped lead the surviving 86th into open mutiny and escape. Freedom, however, offered little direction. The Sharlayan colony of his childhood had long since been abandoned, and his return to Old Sharlayan was met with suspicion over his years as a Garlean soldier. Unable to reclaim the life he had lost, Erston left again and drifted east. During the Final Days, decades of war, loss, and displacement nearly pushed him into becoming a Blasphemy. He was saved by Melchior, an old friend and mentor from the 86th, and a Dark Knight soul crystal the smith had safeguarded for years finally resonated with him.Melchior brought Erston to his forge in Shirogane, where he taught him what it truly meant to walk the path of a Dark Knight. There, Erston also rediscovered smithing, turning a skill once learned for survival into something quieter and more personal. When Melchior eventually passed away peacefully, Erston inherited his forge and the difficult task of deciding what to do with a life no longer dictated by war. Now forty-two, he travels toward Tural carrying his greatsword, his nouliths, and the scars of the life behind him.For the first time since he was thirteen, Erston is not being sent somewhere.He is choosing where to go.


The Long Version

Erston Greatman was born in the Sharlayan colony in Dravania and trained from a young age in the ways of the Sage. Restless and far more inclined toward action than study, he nevertheless found purpose under a mentor who taught him that knowledge meant little if it could not be used to protect others.That future ended when Erston was thirteen. While traveling abroad, he and his mentor were caught by Garlean forces during a conscription sweep. His mentor was killed, and Erston was taken into imperial service. What followed was nearly three decades of war. He eventually found his way into the 86th Special Detachment, a unit composed largely of conscripts, prisoners, and others the Empire considered expendable. There he met its commander, Beatrix Dalmascus, and its smith and quartermaster, Melchior. The 86th became the closest thing he had known to a home since childhood, and Erston eventually rose to serve as Beatrix's executive officer.As the Garlean Empire began to fracture, Erston discovered Beatrix imprisoned and tortured by a cruel imperial officer named Siderus. With imperial forces stretched thin, he rallied the remaining 86th into open mutiny and escaped with Beatrix, Melchior, and a handful of survivors. Their freedom came at a terrible cost. The Schwarzwald mercenaries ambushed them during the retreat, killing many of the people Erston had spent most of his life fighting beside.At forty-one, Erston was finally free.With the Sharlayan colony of his childhood long since abandoned, he traveled to Old Sharlayan and attempted to reclaim the life he had lost. Instead, his years as a Garlean soldier earned him suspicion and accusations of collaboration. He tried to resume his Sage studies, but quickly discovered that neither Sharlayan nor the boy he had once been were waiting for him. He left again, this time by choice, drifting east with no idea what freedom was supposed to mean.Then came the Final Days.Years of loss, war, and displacement finally caught up with him, and Erston came perilously close to surrendering to despair and becoming a Blasphemy. Melchior found him before he was lost. In that moment, a Dark Knight soul crystal the old smith had safeguarded for years finally resonated with Erston, not through hatred, but through his refusal to give in.Melchior brought him to his forge in Shirogane, where Erston began learning what it truly meant to walk the path of a Dark Knight. He also returned to the craft he had first learned during his years with the 86th. Smithing, once merely another necessity of war, became something quieter. Something he could choose for himself.In time, Melchior died peacefully in the home he had built. Erston inherited his forge and, with it, the difficult lesson that survival alone could not be the purpose of a life.Now forty-two, Erston remains a Dark Knight, a smith, and a veteran learning what it means to live without a war. When word of Tural reached him, he turned west toward a land untouched by most of the conflicts that had defined him.He carries his greatsword, his nouliths, Melchior's legacy, and more scars than he knows what to do with.For the first time since he was thirteen, Erston is not being sent somewhere.He is choosing where to go.


The Whole Story

Act I — KardiaErston Greatman was born in the Sharlayan colony in Dravania, a boy too restless for cloisters and too eager for action to fit neatly into scholarly expectations. Even so, his Sage mentor, a woman of patience and piercing insight, recognized promise where others saw only distraction.She taught him the art of the nouliths, not simply as a discipline of spellcraft, but as a path of responsibility: to heal, to defend, and to act when others would only study. Under her guidance, Erston began to understand that knowledge mattered most when it could be put to use.For him, the nouliths represented a future he could scarcely name. They offered a way to make something of his restless nature, to turn instinct into purpose. He was still young, and the road ahead seemed boundless.

Act II — IcarusThat road ended abruptly when Erston was thirteen.While traveling abroad with his mentor, the two were caught by Garlean forces during a conscription sweep. His mentor was killed in the chaos, leaving Erston alone and at the mercy of an Empire that had little interest in who he had been before.The Garleans did not care that he was Sharlayan, nor that his training lay with the nouliths. To them, he was another body that could be made useful.Erston learned the soldier’s trade through necessity rather than discipline. He learned how to follow an order quickly enough to survive it, how to recognize danger before it reached him, and how to keep moving when the person beside him did not.For years, survival was purpose enough.

Act III — Blood WeaponSurvival eventually carried Erston into the 86th Special Detachment, a unit composed largely of conscripts, prisoners, and those the Garlean war machine considered expendable.It was there that he met Beatrix Dalmascus, commander of the 86th, and Melchior, the detachment’s smith and quartermaster.From Melchior, Erston learned the practical work required to keep soldiers alive: sharpening blades, repairing armor, setting mail, replacing straps, and making broken equipment useful again. At the time, there was nothing therapeutic about it. A neglected weapon or cracked piece of armor could mean death. Even so, the work planted the first seed of a craft that would eventually mean far more to him.Melchior also taught him to wield the greatsword. Erston took naturally to its weight and directness. Where the nouliths demanded precision and careful control, the greatsword answered decisiveness with force.Those lessons were not yet the path of the Dark Knight, though they would one day become its foundation.The 86th itself became something Erston had not expected to find again: people worth surviving for. Its soldiers had been thrown together because the Empire considered their lives cheap, but hardship forged bonds that Garlean command had never intended.In time, the detachment became the closest thing Erston had known to a home since losing Sharlayan.

Act IV — Stalwart SoulAmong the horrors Erston encountered during his years of service, the Schwarzwald mercenaries stood apart. They fought alongside Garlean interests not from loyalty or obligation, but because war gave them opportunity.It was through them that Erston first encountered the Black-Armored Knight, a figure whose presence would remain with him long after their paths separated.Years became decades.Erston’s ability to endure, coupled with an unwillingness to abandon the people fighting beside him, earned the respect of the 86th. He rose through its ranks until he became Beatrix’s trusted executive officer, sharing the increasingly difficult burden of keeping the detachment alive.By the time Dalamud fell over Carteneau, Erston was thirty-four years old. He had already spent more than two decades under Garlean control and seventeen years with the 86th.The Calamity reshaped Eorzea, but for Erston it was not the beginning of an age of conflict. It was another catastrophe in the middle of a life already defined by war.The years afterward were no kinder.As resistance spread through Garlean territories and the Empire suffered defeat after defeat, its military began to strain beneath the weight of its own ambitions. Command fractured. Resources became harder to replace. Officers grew more desperate, and soldiers who had always been considered expendable became more disposable still.The 86th endured through it all.But the Empire that had once seemed impossible to escape was beginning to come apart.

Act V — UnleashThe breaking point came when Erston discovered that Beatrix had been imprisoned and tortured by Siderus, a Garlean officer whose cruelty had long placed him at odds with the 86th.Years earlier, defiance would have meant certain death. Now, with Garlean forces stretched thin and imperial command increasingly fractured, Erston saw an opportunity that might never come again.He refused to leave Beatrix behind.Erston freed her and rallied what remained of the 86th into open mutiny. The chaos surrounding the Empire’s failing campaigns, including the continuing war in Bozja, gave them the chance to run.Freedom did not come cleanly.During their retreat, the Schwarzwald fell upon them. Soldiers Erston had fought beside for years were cut down before they could escape the Empire that had consumed most of their lives.Only a fraction of the 86th survived.Erston, Beatrix, Melchior, and a handful of others escaped the slaughter before finally scattering.After nearly twenty-eight years under Garlean control, Erston was free.He had no idea what to do with that freedom.

Act VI — UnmendThe Sharlayan colony where Erston had spent his childhood was gone.Its inhabitants had abandoned Dravania years earlier, returning to the northern homeland while Erston remained trapped in Garlean service. With nowhere else to return to, he made his way to Old Sharlayan, entering Sharlayan society for the first time since being taken at thirteen.The welcome he imagined never came.His history as a Garlean soldier earned him suspicion, whispers, and accusations of collaboration among the very people he had once thought of as his own. To some, the circumstances of his service mattered less than the fact that he had served at all.Erston attempted to resume his Sage studies, hoping that the path interrupted in his youth might still offer him some sense of direction.Instead, he found that he could not simply become the person he had been before his capture.Too much had happened. Too much of him had changed.Increasingly alienated from Sharlayan society, Erston left once again, this time by choice.He drifted east, unsure of where to go or what to do now that his childhood home was truly gone.Then the skies burned.The Final Days swept across the world, and Erston, newly free but without any idea what that freedom meant, found himself facing a foe no blade or battlefield experience could prepare him for.Despair.

Act VII — The Blackest NightFor most of his life, Erston had survived by moving forward.Garlemald had given him no choice. The 86th had given him people who depended upon him. Beatrix had given him someone to follow and later someone to stand beside.Now, for the first time, none of those things remained.As the Final Days spread, the weight Erston had carried for decades finally became too much. The Empire, the dead of the 86th, the loss of his mentor, and Sharlayan’s rejection all converged upon a man who no longer knew what he was surviving for.He came perilously close to becoming a Blasphemy.Melchior found him before he was lost.Older now, worn by war and hardship, Melchior nevertheless remained as stubborn as the man Erston remembered. He pulled Erston back from the brink with the same lesson he had spent years teaching without ever putting it into words: surviving did not require knowing what came afterward.Sometimes it was enough to choose one more day.It was then that Melchior revealed something he had carried for years.A Dark Knight soul crystal, recovered from a fallen comrade during their years with the 86th.Melchior had safeguarded it rather than allowing it to disappear into Garlean hands. He had never forced it upon Erston, nor claimed to know who might one day inherit it.Now, in the moment Erston chose not to surrender to despair, the crystal resonated.Not with rage.With resolve.The willingness to stand when despair demanded that he fall.

Act VIII — Dark ArtsMelchior brought Erston to his home-forge in Shirogane, away from the wars and commands that had dictated nearly all of his adult life.There, he began teaching Erston what it truly meant to walk the path of a Dark Knight.The greatsword was no longer simply an instrument of survival. Melchior taught him that darkness did not need to mean hatred, nor did anger need to become vengeance. A Dark Knight stood where others could not, defending those whom law, authority, or convenience had chosen to abandon.For Erston, the lesson was not an easy one.For decades, violence had been something done at another person’s command. Even after escaping Garlemald, his instincts remained those of a soldier: identify the threat, follow the objective, survive the outcome.Melchior instead demanded that he choose.Who deserved his protection? What was worth fighting for? Where was the line he would refuse to cross, even when no superior remained to draw it for him?Between those lessons, Melchior returned Erston to the forge.Erston rediscovered the skills he had first learned out of necessity decades earlier. Sharpening blades, repairing armor, and shaping metal no longer meant preparing soldiers for another battle. The work could exist simply because there was value in creating something with his own hands.At the forge, broken things did not always need to be discarded.They could be repaired. Reshaped. Sometimes reforged entirely.Amid the ringing of steel and the deliberate repetition of the craft, Erston began to find a rhythm that war had never allowed him.For the first time, survival began to become something resembling life.

Act IX — Sole SurvivorThe peace Erston found in Shirogane was quiet and unfamiliar.For a time, he worked beside Melchior and learned what it meant to live without waiting for the next campaign, the next order, or the next body to fall.But Melchior’s body had endured too many years of war.His old injuries worsened. His hands stiffened, and the work that had once come easily became more difficult with each passing moon.In time, Melchior died.Not on a battlefield. Not beneath an enemy’s weapon.Quietly, at peace, in the home he had built for himself.For Erston, there was sorrow in that passing, but also something he had rarely been allowed to witness.An ending without violence.Melchior had carried decades of hardship and still managed to die as himself.Once again, Erston found himself among those left behind.But this time was different.Melchior had not been taken from him by Garlemald, war, or cruelty. His life had simply reached its end, leaving Erston with grief that could not be answered by anger or a blade.He inherited Melchior’s forge, along with the lesson the old smith had spent years trying to teach him: survival was not the end of a life. Eventually, one had to decide what to do with the life that remained.Erston continued as a Dark Knight by choice, a smith by solace, and a veteran without a war.For once, no one was giving him orders.

Act X — ShadowstrideWord of lands across the western sea eventually reached Erston’s quiet forge.Tural was distant from the battlefields that had defined so much of his life. Its cultures were unfamiliar, its history largely untouched by the Empire that had shaped his own, and its future uncertain enough that Erston found himself curious.That feeling alone was unusual.For most of his life, travel had meant deployment, retreat, or escape.Tural offered something else.Possibility.Erston carried no illusions that a distant shore would erase what came before. He brought the same scars, the same greatsword, and the same memories with him. He also carried his nouliths, reminders of a path begun so long ago that the boy who first held them sometimes felt like another person entirely.Most importantly, he carried what Melchior had left him.Not only the Forge, but the understanding that a life could become more than the circumstances that shaped it.So Erston Greatman turned west.For the first time since he was thirteen, he was not being sent somewhere.He was choosing where to go.He did not know what waited for him in Tural, or what kind of man he would become once the wars behind him were finally allowed to remain behind him.For once, not knowing did not frighten him.It felt like a beginning.

Erston's Timeline

Assuming 1580 is the present, following the events of base Dawntrail.

1538, Sixth Astral Era — Birth in the Sharlayan Colony

  • Born in the Sharlayan colony nestled within the Dravanian hinterlands, during an age of rapid Garlean expansion.

  • Taken under the tutelage of a female Sage mentor, who sees promise in his bold, action-driven instincts.

1551, Sixth Astral Era (Age 13) — Conscripted by Garleans

  • While abroad with his mentor, both are caught by Garlean forces during conscription sweeps.

  • His mentor is killed.

  • Erston is taken alive and forced into youth soldiery.

1551–1554, Sixth Astral Era (Ages 13–16) — Garlean Grunt Years

  • Serves in low-level infantry and fodder units across Ilsabard.

  • Learns quickly because failure usually means death.

  • Survives enough campaigns to draw the attention of the 86th Special Detachment.

1555, Sixth Astral Era (Age 17) — Assigned to the 86th Special Detachment

  • Joins Beatrix Dalmascus’ 86th, a detachment composed largely of conscripts, prisoners, expendable troops, and other imperial rejects.

  • Meets Melchior, the unit’s smith and quartermaster.

  • Learns weapons and armor maintenance under Melchior.

  • Takes up the greatsword and begins developing the instincts that will eventually lead him toward the Dark Knight path.

  • Encounters the Schwarzwald mercenaries and their mysterious Black-Armored Knight.

1555–1572, Sixth Astral Era (Ages 17–34) — The Long Years of the 86th

  • Spends seventeen years fighting alongside the 86th before the Calamity.

  • Earns the trust and respect of soldiers who, like him, were never truly given a choice about serving the Empire.

  • Becomes increasingly close to Beatrix and Melchior.

  • Gradually rises through the detachment’s ranks as experience, competence, and survival make him increasingly difficult for his superiors to ignore.

  • The 86th becomes the closest thing Erston has had to a home since his childhood in Sharlayan.

1572, Seventh Umbral Calamity (Age 34) — Carteneau

  • Dalamud falls and Bahamut devastates Eorzea.

  • By the time of the Calamity, Erston has already spent twenty-one years under Garlean control and seventeen years with the 86th.

  • Erston remains entangled in Garlean conflicts as the Empire attempts to recover from the catastrophe and the failure of its Eorzean campaign.

1572–1579, Seventh Umbral / Seventh Astral Eras (Ages 34–41) — The Empire Frays

  • The 86th survives the aftermath of Carteneau and continues serving through years of increasingly unstable imperial rule.

  • Erston eventually becomes executive officer under Beatrix, serving as her second-in-command and helping hold the battered detachment together.

  • The Empire increasingly relies upon units like the 86th for dangerous, politically inconvenient, and expendable assignments.

  • As rebellions spread through occupied territories and Garlean leadership becomes increasingly divided, discipline within the imperial military begins to deteriorate.

  • Renewed conflicts in Ala Mhigo, Doma, Bozja, and elsewhere stretch personnel and resources thin.

  • The growing instability gives ambitious and cruel officers greater freedom to abuse soldiers beneath them.

  • Within the 86th, tensions surrounding Siderus worsen as Beatrix increasingly resists his authority and attempts to protect the soldiers under her command.

  • By the time the Bozjan conflict intensifies, the Empire that once seemed impossible to escape is visibly beginning to come apart.

1579, Seventh Astral Era (Age 41) — Escape from Garlemald

  • With Garlean forces stretched thin and imperial command increasingly fractured, Erston discovers that Beatrix has been imprisoned and tortured by Siderus.

  • Realizing that waiting will mean her death, and likely the eventual destruction of the 86th, Erston acts.

  • He rescues Beatrix and rallies what remains of the detachment into open mutiny.

  • The chaos surrounding the Empire’s deteriorating campaigns, including the IVth Legion’s war in Bozja, gives them an opportunity that would have been unthinkable years earlier.

  • Erston, Beatrix, Melchior, and the surviving members of the 86th flee imperial territory.

  • During the retreat, the Schwarzwald ambush them.

  • Most of the remaining 86th are killed.

  • The survivors scatter in the aftermath.

  • After nearly twenty-eight years under Garlean control, Erston is finally free.

1579, Seventh Astral Era (Age 41) — Return to Sharlayan

  • With the colony in Dravania that he once called home long since abandoned, he makes his way to Old Sharlayan, returning to Sharlayan society for the first time since being taken at thirteen.

  • His history as a Garlean soldier earns him suspicion, whispers, and accusations of collaboration among the very people he had once thought of as his own.

  • Attempts to resume his Sage studies but finds himself unable to simply become the person he had been before his capture.

  • Increasingly alienated from Sharlayan society, Erston leaves once again, this time by choice.

  • Drifts east, unsure of where to go or what to do now that his childhood home is truly gone.

1579, Seventh Astral Era (Age 41) — The Final Days

  • As the skies burn and the Final Days spread across the world, Erston’s already-fragile sense of purpose collapses.

  • After surviving nearly three decades of war only to discover that neither freedom nor home can restore what was lost, he nearly succumbs to despair.

  • Erston teeters on the edge of becoming a Blasphemy.

  • He is found by Melchior, who once again refuses to let him disappear.

  • In the moment between despair and salvation, the Dark Knight soul crystal Melchior had safeguarded for decades resonates fully with Erston.

  • The crystal’s awakening marks the true beginning of Erston’s path as a Dark Knight.

  • Melchior brings him to his home-forge in Shirogane.

  • Under Melchior’s guidance, Erston begins to embrace smithing not simply as a useful skill, but as a means of rebuilding himself.

1579–1580, Seventh Astral Era (Ages 41–42) — The Quiet Forge

  • Lives in relative peace in Shirogane.

  • For the first time since childhood, Erston experiences a life not dictated by military orders, survival, or immediate catastrophe.

  • Works alongside Melchior and gradually learns to find solace in the deliberate rhythm of the forge.

  • Begins reconciling the Sage he might once have become, the soldier Garlemald made of him, and the Dark Knight he has chosen to become.

  • Melchior’s long-carried injuries and years of hardship finally catch up with him and dies peacefully in the Forge-house.

  • It is the first gentle passing Erston has ever witnessed.

  • Erston inherits not merely Melchior’s forge, but the understanding that something meaningful can remain after a life ends.

1580, Seventh Astral Era (Age 42) — Journey to Tural

  • With the Forge now his home rather than his refuge, Erston begins traveling again.

  • Heads for Tural, drawn by the possibility of unfamiliar lands and a future without predetermined orders.

  • Carries his greatsword, the legacy of Melchior’s Forge, and the scars of nearly three decades spent at war.

  • For perhaps the first time since he was thirteen, Erston is not being sent somewhere.

He is choosing where to go.For the first time, he looks toward the unknown not with dread, but with the faintest spark of possibility.

Erston closeup

The Tourist
Exploring the lands of Tuliyollal, both for fun and adventure! Perhaps that tourism committee really had an effect on him.

The 86th's Ghosts
A few veterans recall the ill-fated 86th: a detachment of conscripts who should never have survived as long as they did. Stories linger of Beatrix Dalmascus and the Highlander who stood beside her until the end.

Echoes of the Final Days
He does not speak of it, but some who were in Thavnair during the Final Days swear they saw a man like him on the edge of breaking only to walk away from the fire with a darkened crystal and a steadier blade.

The Smith’s Hand
Travelers and adventurers alike know of Melchior's Forge in Shirogane, now run by Erston. He repairs arms and armor with a meticulous calm that belies the brutality he survived. Anyone who knew Melchior may recognize some of the old man’s habits in him.

The Oath to the Fallen
He carries a ragged scrap of the 86th’s banner in his belt pouch. He never speaks of why, but those who recognize the colors tend to fall silent.

Sharlayan’s Outcast
Rumor in Old Sharlayan speaks of a man who left as a child of the Forum’s future and returned as a soldier of Garlemald. Whether traitor, victim, or something between depends on who tells the story.


Out-of-Character

Hi, I'm Erston! Or John. I'm good for either. I'm a Web Developer by day, FFXIV thing-doer by night. I have many interests, but I do especially love storytelling. That being the case, it should be no surprise that I've been into TTRPG's for ages now from D&D to Pathfinder to White Wolf/Onyx Publishing to many more obscure systems like Mekton or Heavy Gear.